[don't ask about the actual project] @Sillymink "i really think half of the issue is bad moderation, probably caused by the rules being extremely vague and outdated... half (probably closer to 2/3rds or 3/4ths ngl) of the mods allowed nations to roll through npcs, while half of them tried to make it challenging... this resulted in some nations expanding at a half-decent rate, while most just grew stupidly fast... another issue is just how there's no clear war system, which has caused confusion, and created an unfair attackers advantage somehow" "i also think that mod response to wars in general is inconsistent; some respond to player vs. player wars with an outcome (which should more be for NPC wars because it should be the player deciding the outcome of their enemy's offensive based on their capabilities and tactics), while some respond to player vs. npc wars with just "approved" @Roboss000 "yeah, America isn't gonna help its self, and I have to admit, Russia was powerplay, but, already everywhere is getting confusing, like how Florida has Maryland, and of course more" "Maryland, New Jersey, and Delaware are independant, no questions asked" @Factual-Creator they are mine?? they werent voided and by all legal means i own them @Roboss000 so you are telling me, that Arkansas gets independance, but NOT THAT AREA, THATS NOT EVEN CONNECTED TO YOU!?! @Potazium "Same as Fraternitea + Disorganized imo. Most drama/conflicts could have been avoided if we had sat down and collectively reviewed it, or managed it properly in another way. Take the Oceania and Cuban wars as an example."
Voting YES:5 NO:5 Small reset votes (kinda a yes and no):1