No commerce. Refreshed on 6/27/26, yet still relevant! If you spot a flaw or typo, leave a note! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUMMARY A hilarious yet straightforward catastrophe survival game where you—and maybe a buddy—need to hustle to endure calamities, some dumber or deadlier than others, in a random spot, with only Radio Guy and your past demises as guides. Keep that winning streak alive! Have a blast, best of luck, and avoid kicking the bucket! (No keyboard? No problem! Grab the itchy app and check out this project using itchy! That gives you an on-screen controller!) (Multiplayer is local and optional) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BULLETINS TOUGH WAVES UPDATE!!! After more than seven days of sweat and toil, a fresh update with a new map and disasters is finally here! Plus, the expressive skin—you can blink! And other stuff. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMMANDS WASD - shift player 1 ARROW KEYS - shift player 2 SPACE - proceed / leap ← + → or ↑ + ↓ - leap player 2 PLAYER (IN MENU) - swap appearance FLAG - head back to menu O - hush music P - blast music I - reveal advanced stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TERRAINS pirate vessel - a lone ship parked on an isle hut - a snug hut on a snowy lava beach the SS SSS - a huge boat crammed with crates islets - a handful of isles with a big boulder to perch on giant chamber - a massive room with a gap in the wall snowy gorge - a flat, clear snowy field trash factory - we don't use lava!!! (false) binary - some binary, plus a right-click menu. crater - a hole in the earth... but what made it? sky bubble - four clouds, and a bubble in the middle volcano - a rock floating in lava inside a volcano. Fun. shore - sand, water, a rock, that's about it. park - picnic blanket, pond, tree, all good times! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CATASTROPHES tidal wave - climb high or get brined! wicked disc ~ quite wicked... quite springy snow slide - dodge the snow! volcanic chunks - massive stones from a volcano blast acid rain - the water is not the real water and the water Inside - Get under something Ghost - Really scary. Really real. Really angry. Snake - A huge hungry snake trying to swallow you Big Cheese - Here's one for you! *evilly offers cheese* Big Laser - LASER!! Get low!! Broom - Jump to dodge the deadly spiky ball :D Laser - A bunch of lasers you need to dodge Flood - Hold on! Blub blub blub... oh right, refill! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Survival Tips Some disasters can be avoided or are affected by height. The game has a top-down view, the camera is like a bird’s-eye view, so going south doesn’t mean going under. Also, you can only jump for broom disasters. In custom games, dying doesn’t affect the turn. Combos are limited to combo mode, and yes, you can drown in water or burn in lava.
List of studios Collision: The guy called L30MGBR Voice: A vampire named Vampr3 The water pattern was stolen from that person's project (not stolen, but borrowed). The fire pattern was adapted from the same project (but in the opposite direction). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Update log V9.0 Waves Wash the Sand (Since It's Called Tide, Make It Ruthless) - Added some skins and some very hidden ones - Added emoji skin (it even has animation) - Add flood disaster (i.e., a flood that just goes away) - Added a beach map (plenty of sand) - Added a park map (plenty of grass) - Fixed a major problem (not sure what the problem was, but fixed it anyway) - And some other things (don't ask, asking is just adding them) V8½ - Added something called "time difference" (sounds sophisticated, but it's actually delay) - Smoothed Player 1's health bar (otherwise it would always freeze) - Changed some disaster operation modes (from Potato to occasionally usable system) - Fixed some minor issues (like no head after resurrection) V8.1 - Fixed the issue of injured voices not making noise (it does sound now, but might disturb you) V8.0 Lemon Water Transformation (Officially Said It's a Refreshing Taste) - Added personalized matches (play however you like, but don't mess it up) - Making the two-player mode fairer (actually, the second person is finally treated as a person) - Corrected typos (Don't look at me, I can't understand the boss's handwriting) - Fixed the issue of the scary sound caused by the injury (the previous sound could make you jump) - Changed the drowning rules (now you have to drink more seriously) - Changed the activation method for hidden skins (now you have to click on the computer, don't run the mouse around) - New skins added (there are some, but the looks aren't necessarily high) - And more! (Read on) V7.4 - Fixed the issue of the water pattern looking so ugly it looked like trash (now it's still decent enough to look at) - Fixed the issue of the fire pattern being too realistic (too real it is actually scary, so now it looks a bit fake) V7.3 - Fixed collision issues on ship maps (collisions no longer pierce molds) - Optimized the advanced interface (hold down the I key to open it, but don't press too often or it will cause eye hazards). V7.2 - The radio guy stopped reporting world records (because the cloud servers were too trash, the reports were eaten up) - The changelog and internal settings are written in "Notes" and "Producer" because I have a word limit (already maxed out). V7.1 - Buffed Ghost (it can now scare you) - The ghost finally (finally! ) has become transparent (it was a physical entity before, really scary) V7.0 Rolling Clouds Chaos Pack (Don't ask why it's called this) - Added a Sky Dome map and title screen (now you can fight in the sky too) - Added volcano map (beware of eruptions) - Refreshed the binary map (you can see the computer screen too) - Fixed Player 2's undying bug again (probably not this time).Missed, hopefully) - Added laser disaster (don't block it, or you'll turn into barbecue) - Changed the volcano disaster's name back (it was called 'Space Rock' before, but it didn't look like it) V6.5 - Changed the volcano into a space rock (name changed, content changed too, but it's still a rock) V6.4.1 - Fixed 'tsunOmi' spelling mistake. No 'tsunami', stop saying it wrong, it's annoying, right? V6.4 - Made the forward-looking code smoother (before it was laggy like turning around) V6.3 - Fixed player 2 only being able to fully act in the first round (he went on strike in the second round) V6.2 - Fixed chaotic health bar layers (lost smoothness, but got uniqueness) - Removed bombs (too boring, just rush and hit) V6.1 - Fixed player 2 not being able to jump (he can jump now, but only jump) - Fixed the extremely rare issue of no disasters happening (can you believe it, sometimes everything is peaceful) V6.0 Racing back updates (or call it the 'Past Slow' update) - Added 3 new menus (so many you'll never finish clicking) - Added laser grid skin (just don't break it) - Added binary map (for high IQ players) - Added meteor crater map (surprise in the pits) - Added laser disasters (another laser's here) - Fixed footsteps never being implemented (before it was silent, like stepping on cotton) - Added sweeper disasters and jump functionality (you can jump to dodge the broom) - Added mute button (press if you don't want sound, don't make things hard for yourself) - Added a controller for 'itchy' (it will play itself, but you can still control it)