AD - movement W - jump S - fastfall --Moveset-- Q (Ground) - 24fps (dash if touches dummy dummy gets frozen) anything with FV in it has a framed variant E (ground) - Framing Kick (Frames the dummy sends in air aswell) R(ground) - Hidden Tanto T(ground) - Rapid Strikes (FV) Y (ground) - Framed Reflection's (dummy must be in air) Z (ground) - Throw (dummy must be in air) X(ground) - ILL BLAST THROUGH AT TOP SPEED! (doesnt do anything as I wanted to finish this already) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
some moves are from jjs some vfx are not mine (99% are tho) Combo - Q into T (FV) - walk forward when dummy gets knocked back use E then Y then Z