Space to Sprint (you do have stamina) Arrows to move C to Crouch Changelog Version 0.5 - Added the exit, technically its beatable now, but i want to add more rooms and other stuff, plus remove the placeholder enemy Version 0.4 - just added the collectables Version 0.3 - Made a TON of changes today, been working on this all morning. Made the middle area have bigger holes so the enemy can actually chase you through there. Also made the enemy's hitbox smaller so that he gets caught on a wall while chasing less often. Expanded the map a bit and added the renderer, basically it zooms in the camera so it feels more like a big map. Added crouching, this decreases the enemy's detection radius, at the cost of stamina, use it wisely. Also made it so that you cant see the enemy if there is a wall between you and him. Version 0.01 - Release
Just a test for now so i can expiriment with the pathfinding. Not to horrible... but not the best. If anyone has ideas to improve the pathfinding while still having it able to not flash the screen with arrows (griffpatch's method) it'd be nice if you'd put it in the comments. This game when its done will have SIGNIFICANT lore with Blue (minitale) and... the other one... cough cough https://scratch.mit.edu/studios/51762111 cough cough