[[Somewhere on the notes app of an ancient God was the outline for a scrapped 2v2 fight scene. What would have happened was...]] Vincer HP: 119/300 SECONDARY: 4/5 Turning Tide: at round start, if the combined health pool of Vincer's team is lower than their opponents, Vincer and allies gain 2 Magnitude. RUNE: 3/9 SHIELDS: ⛊ ⛊ /3 SURGES: ➽ ➽ ➽ [CAKE] 2/2 [AQUA] 2/2 STATUSES: Burning Star (x6): take [60] damage at round end. Magnitude (x4): attacks deal [40] extra damage. Lose 2 stack on attacking, regardless of success or failure. Lose 2 stacks at round end. Protein (x1) [INACTIVE]: receive 20% less damage from attacks. Becomes INACTIVE in [0] rounds. Tad HP: 169/300 SECONDARY: 4/5 Cornucopia: at round start, +5hp to everyone in Tad's party. RUNE: 7/9 SHIELDS: ⛊ ⛊ /3 SURGES: ➽ ➽ ➽ [CAPTURE] 2/2 [ROOT] 2/2 STATUSES: Gratitude (x2): does nothing apparently. Tad you're selling. Targeted (x1): receive 50% more damage from next attack, then remove a stack. Magnitude (x3): attacks deal [30] extra damage. Lose 2 stack on attacking, regardless of success or failure. Lose 2 stacks at round end.
Jedoriah HP: 80/300 SECONDARY: 4/5 Saving Shot: each time the user’s projectile hits, gain 1 Caliber. Calibers can be spent to increase damage by 10. RUNE: 4/9 SHIELDS: ⛊ ⛊ /3 SURGES: ➽ ➽ ➽ [Joint Action] 2/2 [Guardian] 2/2 STATUSES: Calibers (x1): can be spent to increase attack damage by 10 per stack. Bullseye: Next attack deals +60% damage Bleed (x2): take [20] damage at round start. Remove all stacks in [4] turns. Enje HP: 50/300 SECONDARY: 5/5 Pressure Ramp: every time Brawl is successfully used, increase its damage by [13]. Current Brawl damage: [5] RUNE: 3/9 SHIELDS: ⛊ ⛊ /3 SURGES: ➽ ➽ ➽ [PRICE] 1/2 [BURY] 2/2 STATUSES: