AD - move W - jump M - edit LMB - place E - erase Upgraded version 3, better scrolling, optimised level saving and loading, runs a lot faster now, It finaly feels like a complete engine! I spent most of my time on this trying to bypass the fencing, and failed. This time I updated the player part of the engine and added coyote time and fixed some stuff with loops. and I've named it. you can store 6 times more tile data and it runs 6 times faster, there are 4 lists now but that isnt too important, plus, If you need more tile data for a game with this engine, code a new list! plus, more user friendly scratch is weird, but we love it anyway :)