The light goes where your mouse is, spin the and approach it around Mario to see the effect. More info about the effect in the credits.
Method 1: https://scratch.mit.edu/projects/869466819/ - More contrast. - 2 extra costumes per animation frame, but needs giant data maps for them. - Requires game to be built around the pen. -Too confusing for remixing. - Not much viable in a game. Method 2: this one - Less contrast (but I think could be fixed with some math). - 4 extra costumes per animation frame, but if your game works with pen, its only this 4 addicional paints instead of every single pixel. If your game doesn't use pen, it can be 4 clones following the sprite. - Easier to remix. - Viable for game. ////////////////////////////////////////////////////////////////////////////////////// Other Projects: Minecraft 3D: https://scratch.mit.edu/projects/793661040/ TETRIS: https://scratch.mit.edu/projects/848166237/ Bad Time Simulator: https://scratch.mit.edu/projects/999768073/ Zelda style Dungeon Maker: https://scratch.mit.edu/projects/902836619/ my longest project: https://scratch.mit.edu/projects/708526290/