How many coins can you get before you get caught? CONTROLS: Use WASD to move Use Arrow left and right to look around Press Space to sprint Press T to show and hide the settings.
https://turbowarp.org/1384745241?fps=60&stuck Changelogs: Speakers And Alarms - Patch 2 - Added muffle effect to alarm - Guard now walks faster when investigating - The Guard now spots you faster when investigating - Fixed a bug where the guard wouldn't chase you despite seeing you - The guard will end the alarm early if he reaches it Speaker and alarms - Patch 1: - Alarms are no longer unable to happen - Pre-alarm beeping is faster and louder. Speakers and alarms update: - Added new intercom speakers that spawn around the map. - Speakers play a variety of music and voicelines - Some speakers can alarm and alert the guard if you get too close. OVERHAUL UPDATE - Patch 1 - Added drum layer to music while guard is pathfinding to last collected coin - Added delta time to damage cooldown OVERHAUL UPDATE: - Guard audio is now muffled behind walls - Guard audio is directional - Guard audio is louder when in line of sight - Added warning screen on green flag - Added improved game over screen - Added increased sprint speed when near guard - Removed testfont mode due to being annoying - Removed beeping when in line of sight to guard - Added bass effect when first in line of sight to guard - Added new sound effects when entering chase mode - Tweaked guard speed logic - Removed coins having a chance to activate purple coin behavior when score is over 10 - Reduced guard's skidding effect when turning - Improved guard roaming - Added new music to the non sm64 themed areas Credits: The b3313 team (for the beta textures and some music) Nintendo (for the sm64 textures and some music) Griffpatch (for the raycaster code) #sm64 #stealth #games #hiding #mario