=|Keybinds|================================= WASD/Arrow Keys, No attacks yet. =|Style|==================================== [Grazing]: Gives Style along with a Multiplier for it. Caps at 3x, while naturally draining. [Attacks]: Every attack gives Style, usually harder to hit and riskier ones give more, while free attacks give almost none. [Time Beaten]: Won't be as important as the other 2 due to beat time being pretty linear, (even with DHP) but will still give score anyway. =|WHY have Style|=========================== It's really just attack and character depth. It makes some attacks and characters that would be unwise to use on a normal run very helpful for P-Runs, essentially making the meta more spread out. Plus, Tier 5 characters will have the lowest score producing in the game, while Tier 3, 4, and 2, will be the higher score producers (Tier 3 being the highest and Tier 2 being the lowest in that list) as I feel like you should be challenged for P-Runs while not forcing you to use lower Tier characters entirely, as I think that's bad game design. But one more thing, P-Rank badges will give/be requirements for Unlockable Characters. =|P-Rank Reqs|============================== - Beat in under X seconds - Get X Style - Take under X damage =|Modifiers|================================= [Different From Wave Voting] [(2x Rewards)] [(1.5x Score)] [Stronger Monsters]: Bosses are heavily buffed to be much harder than their normal counterparts. (Not Hard Mode Waves) [(1.2x Rewards)] [Overslept]: +0.5x DHP. [(1.3x Rewards)] [Karma.]: Bosses gain KARMA, no changes if they already have it. =|END|====================================
press 6 for em, probably buns...