colada cove sneakpeak play a demo build here: https://scratch.mit.edu/projects/1385946484 sorry I'm taking forever I'm like. redoing the level formats bc it can be better. and I'm basically "upgrading" ever since JelloPhish released his water code and I'm too lazy to port code over. being a sophomore amiright (NO!) this screen is based off the first sketch I had shared the second sketch I shared will also be in it (go through my projects to find them) just I'm obviously not sharing those sections yet to the public in the engine/game lol I gave up on side springs... it kept bouncing me up and I'm too tired to fix it this is a lot funner anyways neutrals my beloved I'm contemplating turning the double into a single which I absolutely should bc the dream block already refreshes your dash anyways uhh I broke the dream spikes soo like uhh yh. this is way easier than it actually should be I just couldn't go into the dream block during testing so! I gave up on dream spikes! and made this lazy code that just let me phase through the spikes. sorry not sorry expect neutrals/extended neutrals its gonna be very tight i haven't thought too far into if i'll let wavedashes be a thing 80% sure they will I'm js going with the flow and they'll be reverse if anything need to find out how to add dust bunnies once I do that progress will accelerate thank you for your patience and I hope this little thing satisfies your hunger (as for me though I should really eat something my stomach is empty) colada cove SHOULD release around late October. if its not released by then I'm prolly either playing persona 3 reload/basketball and/or doing school work so November is my cushion and if it does not come out in November. then start a riot I guess I apologize it WILL get a better visual rework before it comes out this is super lazy... yh I will make it pop more if. I feel like it idk