There are impact frames that flash quickly across the screen. If you are epileptic or photosensitive, activate the epilepsy mode located inside of the settings menu at the top of the screen. It disables the visual effects of an impact frame while keeping the sound effects. ____________________________________________ {CHANGELOG} [NEW] Katana (Working on adding Flask. DO NOT use it. It does not work. Especially for both players.) [BALANCING] 9/25/26- Buffed Bow: Now points at enemy player with a slight delay between positioning updates. Speed 5->7. 9/28/26- Added slight stun for each hit. Nerfed Bow: Longer delay between positioning updates. 0.02->0.1 seconds. Arrows can now be deflected and do damage to Bow. 9/30/26- Improved ball to ball collision. Also caused some tweaks in how Unarmed dealt damage. Buffed Unarmed: Speed increases by 0.5 every hit. Damage now scales with absolute value of x velocity rather than movement speed stat. 10/1/26- Buffed Spear: Also Increases damage every hit. (I forgor) 10/5/26- Buffed Dagger: Rot.Speed per hit:1->6 Nerfed Spear: DMG per hit:0.5->0.2 Nerfed Shuriken: Bounce per hit:0.2->0.1 Nerfed Unarmed: Base SPD:7->5, SPD per hit:0.5->0.2 10/7/26- Buffed Unarmed: Terminal Velocity increased to 15. Buffed Dagger(again):Caps spin speed at 180 10/9/26 Adjusted Dagger: Caps spin speed at 85, reduces rot.spd gain: 6->1.5 [MAPS???] [Coming Soon(W.I.P.)] Wrench?? Katana Flask [MODES] [QOL] 9/30/26- Added Impact frames that only trigger when a ball takes 10 or more damage. Added Hit effects and damage sound effects. 10/1/26- Added settings: Epilepsy Mode Round Resets after someone dies. 10/2/26- Added Vs UI Added counters Added Sfx to the UI If you set your ball's color to 777, it chooses a random color. Added parry vfx 10/7/26- Simplefied the parry vfx Players can now change their saturation (0= White, 5=Black) Added menu to bottom right during a round to skip
Thanks to Earclacks for making the game Weapon Ball Fight! Lowk stole @butteruser7 's song: Bruhsong his credits are in his game: David BOSSzucki https://scratch.mit.edu/projects/1276688833/ These are the color values I use for each weapon: Sword:0, Sat 2 Spear:100, Sat 2 Bow:50, Sat 2 Dagger:150, Sat 2 Unarmed:70, Sat 2 Shuriken:190, Sat 2 Grower:90, Sat 2 Katana:-182, Sat 4