Hover mouse on top for stats, use mode slider to change modes. This version of Bad Apple was meant for speed, storage, and compatibility. Sorry about the low resolution, I haven't figued out how to increase that yet. I just thought of at least sharing a project while I was gone. This project takes up 4.85 MB (under 5 MB json limit), so I was able to port it to Scratch. I used quadtree compression to store the data of each frame. Each frame was scanned using a scanner I made on Turbowarp up to 7 iterations (128 x 128), then ported to this project for display. ~200 blocks by myself (first one created on my phone :/)