THINGS ARE SUBJECT TO CHANGE Everything you need to know is in game tutorial If game bugged just click the flag again I’m running on 9 fps so things are not in sync usually Oh and basically most games I make is on mobile so I can’t exactly test my games at those times and will take longer especially since I also have like thousands of classes I have to attend
Credits to @average_baconhair for some textures and parts in some of my sprites(most assets are created by me and team) @logmanfive for new movement code Credits to: @cinos_ribbs (vectors) @Shark1475 (vectors,composer(not added music yet)) @Imagobye (code and vectors) @greenbeannumber1(vectors and VA(not here yet) @The_designer(vectors) @jakestorm39(VA(also not here yet) @camaronconqueso1(animation(not here yet)/coding) Let me know if I missed anything Credits Outcome memories because why not And SEGA because me no want lawsuit I’m a busy person so basically expect updates to come in a long time(I got classes 24/6) updates will be done in a unshared project before I copy and paste it into here @outcome @memories @fractured @reality Oi I got a question for ya, what’s heavier? A kilogramme of steel, or a kilogramme of feathers?(insert 5 seconds of waiting) Yeah that’s right, it’s a kilogramme of steel because steel is heavier than feathers. note from @goldust_244k I have hacked this and I am typing now >:3 muhehehe Anyways that’s a friend of mine you should look at his project Oh yeah the only things that is new is menu, new movement script and a bug fixes that made a bug less bad(collision bug) Also took some inspiration from bm