(New physics are here see Changelog) (Latest version: v 17.0) https://scratch.mit.edu/projects/1384698548 (last version: v 16.0) https://scratch.mit.edu/projects/1141699796/ Welcome to Prime Engine a simple engine that's easy to run on scratch and easy to modify. > Laggy use Turbowarp to Speed up the engine < please turn on interpolation and set resolution to 640x360 for the best experience https://turbowarp.org/1383148939?size=640x360&stuck&interpolate (Warning! do not turn on 60 fps the engine was built for it) > Controls < - A key to jump - Left and right arrows to move - Down arrow or Up arrow look - Down arrow or Up arrow and E to show/hide variables - Down arrow or Up arrow and R to show/hide hud - Number keys 1 - 2 switches characters > Changelog < - Removed widescreen boxing for better visibility - Added character states (each character has their own variable that labels their current state - Changed max running speed to 12 - Added number based character switching - Reworked spindash and roll code - Fixed infinite speed up bug - Added set up for knuckles climbing (its buggy but he locks onto walls but can't go up and down just yet) > Plans/todos < - Make rolling able to cancel - Add Fps counter with toggle - Add optimization menu - Knuckles' gameplay (70% progress) - Change deceleration rates when rolling/spindashing - Fix infinite speed up bug (95% Complete) - Rework Jump physics (65% progress) - Rework slope physics (14% progress) - Add Tails - Add Custom Ability support (50% progress) > Credits < Engine made by @blujasonplays In game sprites made by @GoldMudkip Title screen sonic model based off of @XXX_Lancer 's old sonic sprites and tweaked by me > And Thank You for playing < (please report bugs in comments or fix them yourself just remix the project. If you any questions about the physics leave a comment about what you want clarified and i will add a comment in the project explaining it)