- sans character - fell character - swap sans character - science upgrade (sans) - style mechanic (jumpscare) (do this at the very least after you do sans character) =|Style|==================================== [Grazing]: Gives Style along with a Multiplier for it. Caps at 3x, has a timer that resets it, grazing increases the timer. [Attacks]: Every attack gives Style, usually harder to hit and riskier ones give more, while free attacks give almost none. [Time Beaten]: Won't be as important as the other 2 due to beat time being pretty linear, (even with DHP) but will still give score anyway. =|WHY have Style|=========================== It's really just attack and character depth. It makes some attacks and characters that would be unwise to use on a normal run very helpful for P-Runs, essentially making the meta more spread out. Plus, Tier 5 characters will have the lowest score producing in the game, while Tier 3, 4, and 2, will be the higher score producers (Tier 3 being the highest and Tier 2 being the lowest in that list) as I feel like you should be challenged for P-Runs while not forcing you to use lower Tier characters entirely, as I think that's bad game design. But one more thing, P-Rank badges will give/be requirements for Unlockable Characters. =|hi|====================================== - a proper way to select characters (the trapdoor works for now, just for later) - 1 sans boss attack (doesn't have to be too unique, just be a map attack) - theme for character select (will probably just use "another him") - get sfx for boss attacks (tho i'll prob just do that)