An Asymmetrical game where you play as a killer and have to get those pesky survivors. ~ PART 1 of version 0.4 to my scratch Asym Game!!! ~ Featuring: New killer, Mobile support, tutorial, how to play killers, loading screen flavor text, updated settings, and updated survivor AI! - Changelogs - ==============| Mobile support |============== When you enter the project, mobile players can choose MOBILE mode. Which allows those without a computer to play Asym game in scratch. Although, do expect some jank as it is quite hard to implement mobile support and I AM a single person developer.. Criticism is appreciated. =============| CHASE themes! |============== -Spookley chase theme: "Spooky Boogie" ===============| NEW KILLER! |============== Introducing Spookley! The sin of gluttony was sealed away with a magical cloth that hinders his powers.. It is said that he only comes out on Halloween night to bring TERROR to the world... And to satiate his unquenchable hunger... This killer is meant to be difficult. -Passives- Sweet tooth: Every 3s he attacks a survivor, he gains .5 candy in his candy meter. Once you reach 10 candies it allows him to activate the "true form" ability, resulting in various buffs to his kit. - His basic damage changes to 27.5 with a .3s cooldown. - His speed gets changed to 45 instead of 9.25 - His size gives him a far longer range. Sugar rush: Whenever using a basic attack, he gets a burst of +7 speed for .5 seconds, and his speed will be buffed by +.75 and his cd will be shortened by -.025, this stacks. capping at .65 cd length and ~25-infinite speed - His basic damage is -6.75 with a 1s cooldown - Q: Regurgitate | He throws up all the candy he has previously eaten, causing his stomach meter to drain by 1 candy every second it's active. It does -.345 hp every frame. It's meant to be used as a quick long range damaging move. - Space: True Form | Once his stomach meter reaches full, Spookley takes the magical cloth off and reveals his true self resulting in various buffs that are listed in the passive. ================| QOL things |=============== A tutorial has been added to the game to not confuse new players who don't read the instructions. Along with this, the flashing lights menu allows you to turn flashing lights off and on FROM the menu. The flashing lights menu and tutorial do not appear every time you click the flag. A speedrun mode has been added as well as the credits being updated because much more things i need to give credit for happened. ==============| Survivor changes |============ Survivors now actually run away from the killers! Allowing for more engaging gameplay! Sentinel survivors can no longer stun lock you! As stun immunity has been implemented, as well as a cool ref when you get stunned. Support survivors has been NERFED SEVERELY. It is now no longer a gamble to win or not now because of supports being so OP. ================| Balancing |================ Phobia: You can now move a little bit when using hallucinate. It also gives helpless for 3s, not allowing you to use your abilities for 3 seconds. This was implemented to synergize with his new passive "Impatience": Whenever an ability is pressed while you have helpless you gain a speed boost. Phobia's hallucination ability does more damage to compensate the helpless. Sandbag: His basic attack does more damage and when summoning a clone it only does -5.75 dmg. His traps damage has been nerfed, his rope has been buffed. ================| Bug fixes |================ - Fixed the bug that makes every stun sound play when a killer gets stunned. - Fixed stun locking - Fixed the game crashing when pressing the green flag and space at the same time ____________________________________________ ~ Controls ~ On the menu, press the down arrow or the S key to switch through the killer choices. Then, when you're ready to play, press the spacebar to start the game. Ability keys are usually: Q, E, R, space. You also need to click sometimes. ___________________________________________ ~ Extra stuff ~ Loading screen flavor texts have beens added to the loading screens to make them less boring. [Killer Pronouns] Screamer: She/Her Phobia: It/They Sandbag: He/Him Spookley He/Him
Credits to... @katscratcher0090 Concept artist/composer @Dry_code0 Balancing/Ability Concepts/Bug Testing And most importantly... YOU. For playing!! <3