bell partly inspired by ooosimulation Guitar - deals damage with the guitar and spawns music notes, with the amount being based on current scaling, they each deal 1 damage. damage/notes increase by 0.2 every hit Bell - every wall hit spawns a sound wave that increases in size based on "sound radius" which increases if the bell (dealing 2 dmg) hits, or the sound hitting but it increases less. sound does 3 dmg