a biohazard infantry division to deal with threats in irradiated zones and other... well biohazards (mainly due to what's goin on at Zeta-9 and Zernovka) division consists of 12,000 operators same service rifle as standard infantry however it is primarily equipped with drum mags to avoid running through ammunition quickly fully enclosed uniform main protective uniform is chemical proof tightly woven and pathogen resistant outer layer is radiation reflective to an extent and can resist limited (not prolonged) exposure to radioactive dust while helmet is radiation resistant so is the inner lining of the uniform however if fully drenched in pathogen/contaminated material or if you purposely roll around in it your not very smart and your equipment wont help much they have all the standard infantry equipment plus more they are given a standard injection Chelating agents: Specialized injections or intravenous medications like DTPA (diethylenetriamine pentaacetate) bind to radioactive metals like plutonium or americium inside the body so they can leave through urine if irradiated or diagnosed with radiation poisoning on the field to slow down poisoning until proper medical attention can be given as well as one cyanide pill which can be taken in case of infection from something like Harran Virus or some other fatal pathogen uniform is somewhat tear resistant for example if an operator is bitten on the arm it might break skin within the uniform but the uniform itself wont tear or allow for pathogen to penetrate through they come standard equipped with medical supplies adequate for a wide range of situations they might be subject to
re-used an old infantry asset that I made for another RP but that RP died so it doesn't count fr @scratch_operator5 for Avon M50 gas masks space to see the vectors up close (lighting sucks) first piece of artwork I've ever had to bitmap since so many vectors see inside for full thing