►►►►►►► HIGHER QUALITY ◄◄◄◄◄◄◄ – https://turbowarp.org/1381568487?interpolate&clones=Infinity ►►►►►►► REPLAYS ◄◄◄◄◄◄◄ – https://scratch.mit.edu/discuss/topic/905625/ ►►►►►►► SUGGESTIONS ◄◄◄◄◄◄◄ – Suggest things that I should add in the comments, in the replays forum, or on my profile ►►►►►►► CONTROLS ◄◄◄◄◄◄◄ – Movement: Arrow keys/WASD/ZX/Space – Wall jump: Touch a wall and jump – Jump higher: Hold jump – Stick to the ceiling: Hold jump when touching ceiling – Q + R: Restart level – P: Pause level ►►►►►►► TECH ◄◄◄◄◄◄◄ – Spikedge: Land on the very edge of spikes to not avoid them – Sidejump/Wallclimb: Tap away and jump while still holding towards the wall – Litejump: Short jump and crouch at the peak of the jump – Falljump: Wall jump, then sidejump without going back towards the wall – Roofhang: Wall jump, then jump right after you pass underneath the block – UCC/DCC: Slide on a wall, crouch, tap away from the wall once. Right before hitting the corner, tap away from the wall again – Crouch spam: While crouching and under spikes, crouch and uncrouch quickly – Spikeclip: Crouch with enough downward momentum to go through spikes – Cornerdeath: Die from jumping and crouching into a corner – I-Frame: When you respawn you have invincibility – Coyote frames: You can still jump 1-3 frames after leaving an edge – Keydoor jump: Jump off of keydoors ►►►►►►► DIFFICULTY ◄◄◄◄◄◄◄ Displayed in a 5 by 2 grid. Each teal is 0 difficulty, each green is 1, each yellow is 10, and each red is 100. It should be about 3 times as much as explosion. So a 3 explosion level would be about 9 in my difficulty system. ►►►►►►►► DESCRIPTION ◄◄◄◄◄◄◄◄ This is a project I have made in order to try to make the best vanilla modpack. I will have made new levels, updated all the UI, and upgraded Appel to the best of my ability. However, I will have kept all the vanilla features the same. Same mechanics, same level code format. I hope you enjoy! ►►►►►►► CHANGES ◄◄◄◄◄◄◄ – More than 10 levels – New levels – Timer down to every 0.03 – Optimized – Reset at 60 minutes – Better thumbnail – Fixed UI placement – Input display – Better looking project start – Better main menu UI – Improved UI costumes – Difficulty system – Hide lists on stop – Left side doesn't expand on start ►►►►►►► PLANS ◄◄◄◄◄◄◄ – Cosmetics – New levels – Better settings – More precise timer – If I have time offset start ►►►►►►► UPDATES ◄◄◄◄◄◄◄ – Oct 1, 2026: v0.15: Changed input display, made main menu look better, added difficulty, made thumbnail smoother, hide lists on stop, left side doesn't expand on start – Sept 29, 2026: v0.14: Added white bg with movement and fading, added shadows – Sept 28, 2026: v0.13: Added base for main menu UI – Sept 27, 2026: v0.12: Added "cramped", removed level numbers in preperation for UI, abandoned start thumbnail shrink – Sept 26, 2026: v0.11: Upgraded thumbnail art, made project start look better – Sept 25, 2026: v0.1: Initial release ►►►►►►► CREDITS ◄◄◄◄◄◄◄ – Original game: –– – Appel character: – Music: www.youtube.com/channel/UCsLlqLIE-TqDq3lh5kU2PeA – SFX: https://freesound.org/ – Input display: –– – Changing levels: –– – More than 9 levels: + + –– –– – Thumbnail code: –– – Level colors: –– – Some level screenshots: + –– https://turbowarp.org/1215071868?hqpen –– https://turbowarp.org/1212115994?hqpen&stuck&limitless&offscreen –– https://turbowarp.org/1014061801?hqpen&stuck