(Heres a list on headcanons made for Theodore Peterson.) So basically, this headcanon is literally about Mr. Peterson getting buffed up and having more intelligence to make him more threatening, it’s pretty inhuman if you ask me. ————————————————————————— ● Headcanon No.1: Although he is already proven to be “smart” in HN1, he’s way much more smarter in my headcanon. He’s smarter than his Alpha 1 counterpart, he may predict where you can go but, he uses some strategies to catch the intruder by simply using his mind. One example of him being smart in my headcanon is that he uses ladders to break in through windows to catch the player if they blocked the door if he cannot get inside. This is a homage to the 2014 DevGAMM animation where he uses a ladder to break in through the window when the player blocks the door by using a drawer. ● Headcanon No.2: On some occasions, if the player blocks the door, he sometimes steps away from the blocked door and dropkicks it in one go. If all else fails, he suddenly acts like a bull and rams his head on the blocked door in about two strikes which may break his door entirely. ● Headcanon No.3: He is one fast man. He’s faster than his Alpha 2 counterpart (in which he roughly runs about 13-17 mph), while the headcanon neighbor runs way faster at just 20-35 mph which is very inhuman, even faster than Usain Bolt himself, Jesus.. and to top it all of, the player is may use stealth, shortcuts or zigzagging but this would obviously fail. ● Headcanon No.4: During chase sequences, he uses shortcuts to cut off the player. For example, he can break windows by using chairs if he’s inside the house. He does this if the player runs out of the house. Mr. Peterson usually stops chasing the player until the player gets to a specific area outside the house, he breaks and leaps out the window and resumes chasing them, this would likely cause the player to do some shortcuts on him if possible, this is directly a homage to the Announcement Trailer from 2015. ● Headcanon No.5: Adding onto the chase sequences, he can jump at the player by lunging at them to catch them easier, he can only do this from a medium-close range. He can launch himself to the player pretty far since he used to take track when he was younger. ● Headcanon No.6: He cannot be stunned due to his inhuman durability, throwing objects at him will feel like a small push to him which makes him more threatening ever than before. ● Headcanon No.7: He once almost killed his son while he was chasing him when he, his son (Aaron), and his daughter (Mya) were playing tag outside. He ran pretty fast that he tripped and almost crushed Aaron to death, which is why in my headcanon Aaron likely despised his father after that incident since he fractured a few bones out of Aaron. ● Headcanon No.8: He sometimes hides in areas where he cannot be seen. This confuses the player and makes them think they’re safe from him but, what they don’t know is that he usually surprise attacks intruders out of nowhere via closets, under the bed. Alternative ways are that once they step closer to the basement, he usually grabs them behind and pulls them back using his strength, this makes the atmosphere of the headcanon more unsettling and creepy. ————————————————————————— So yeah, that’s all. It’s a pretty rough headcanon but it fits I guess.