Scratch snaps sprite positions to the nearest pixel, but many projects would benefit from having higher precision. Slow moving objects and small text would especially benefit. I discovered a way to make this snapping practically invisible: just offset the costume far away from the center, and rotate and scale by tiny amounts. This way the costume sort of interpolates between the pixels. Feel free to use my implementation, which I call "smoothpos" Save the script you would like to your backpack, and don't forget to save the point rotating script too. Warning: Turbowarp actually disables snapping if high quality pen is turned on, so in that case this method will overcorrect.