It was May 24, 1990. You were heading home by car in Fowlerville, Michigan. You stopped to get some gas, and when you stepped out of your car. You were expecting more pavement to hit your feet, but instead, you fall right through. Welcome, to The Backrooms. ------------------------------------------------------------------------- This project is a simulator where you explore and try to avoid the lifeform. Be aware, this version of The Backrooms is a mix between Async's and M.E.G.'s universe. ><><><><><><><><> Controls <><><><><><><><>< Walk-WASD Turn-Left and Right arrows Open Settings-Click settings button Sprint- Up arrow (uses up stamina) Change textures-Mix and match texture sliders Change resolution-Change RES slider (RES=2 Most detailed, default RES=16 You need glasses but you don't know where they are) Zoom In-Press Z ************************Update Log************************* Most updates will apply to The Budget-Rooms as well V 0.4.1: Different origin story for the character. V 0.4.0: Added "What?" sound effect when in line of sight of entity. V 0.3.9: Fixed panicked breathing audio. V 0.3.8: Cleaned up code and fixed some audio gltiches. V 0.3.7: Added new glitch frame for visual glitch and added new sickly crunch audio. V 0.3.6: Added visual glitches with the audio glitch. V 0.3.5: Nerfed sprint. V 0.3.4: Changed stamina depletion speed. V 0.3.3: Added sprint and stamina mechanic. V 0.3.2: Added camera zoom feature. V 0.3.1: Made setting close once you lose. V 0.3.0: Added better setting opening function and added a variable to settings. V 0.2.9: Added a... sickly crunch to the jumpscare. V 0.2.8: Patched up entity and audio cutoff. V 0.2.7: Added a feature for the monster to chase you. V 0.2.6: Fixed tape insert audio, removed blink intro, more white noise, and rare glitch noises. V 0.2.5: Added tape ejection and insertion audio. V 0.2.4: Changed some audio and changed trigger function. V 0.2.3: Just some minor changes here and there. V 0.2.2: Added trigger, but the entity doesn't chase you (yet he he). V 0.2.1: Added animation for jumpscare monster (still no trigger ;) hehe gotta wait). V 0.2.0: Added VCR OSD mono font for ending. V 0.1.8: Changed the map layout a little bit. V 0.1.8: Added an ending and extra audio (haven't added ending trigger yet). V 0.1.7: Changed random walking patterns of the entity V 0.1.6: Added settings button. V 0.1.5: Changed player step movement and changed static. V 0.1.4: Added static and VHS startup sound. V 0.1.3: Added max FPS indicator (hehe comment the highest FPS you could achieve ;D). V 0.1.2: Added volume control, updated textures, and basic intro. V 0.1.1: Added textures and entity. V 0.1.0: Intitial release.
Griffpatch helped with raycasting, and I made everything else. Sounds source: Pixabay (great variety) Special thanks to @BaconBingusIII for inspiration and suggestions #backrooms #backroom #game #games #liminal #liminal space #liminal spaces #horror #horror game #horror games #kane pixels #m.e.g. #barbie girl #untitled #VCR #VHS #found footage #entity #survival #survival game #survival games #jumpscare #jumpscares #scary #scary game #scary games #feet #backrooms #backroom #game #games #liminal #liminal space #liminal spaces #horror #horror game #horror games #kane pixels #m.e.g. #barbie girl #untitled #VCR #VHS #found footage #entity #survival #survival game #survival games #jumpscare #jumpscares #scary #scary game #scary games