Press the green flag to start the simulation! "jamming" - when two characters are stuck together due to an unfortunate issue in the code used for collision. If this ever happens, click the EMERGENCY DEBUG button. ----------------------SIMULATION NOTES------------------------- 1 - Due to its projectiles moving at a somewhat slow pace, 1 benefits from attacking up close, making it harder for its opponent to dodge the bullets. 2 - Due to its cross-like attack pointing randomly, 2 benefits from up-close attacks, but also pure luck. Up-close attacks allow 2 to attack with a guaranteed hit. But pure luck can also allow 2 to snipe its opponents far away.
There are win animations! Number Battles will be HEAVILY based off of RNG. 1 - Every 5 seconds, shoots 1 to 10 projectiles, each dealing 1 DMG! 2 - Every 10 seconds, attacks with a cross like pattern 1 to 5 times, dealing 2 DMG! 3 - Showcase will be created before the end of September. ----------------------------UPDATE LOG----------------------------- Added 1 and 2. [9/12/26] Added win animations. [9/13/26] Buffed 2's accuracy via limit of 6% failure - 2 now aims towards 1, but can miss via angle of 21.6 or -21.6 as the maximum or minimum [9/14/26]