VORTEX 3D ENGINE (Beta 0.1) [ REAL-TIME 3D ON VANILLA SCRATCH ] The wait is officially over. Welcome to the first-ever open BETA release of the Vortex 3D Engine, built entirely from scratch over months of intense mathematical engineering and pure tri-dimensional optimization.Please note: This is a pre-release development build. While heavily optimized, minor physics or vertex anomalies may occur as the pipeline undergoes final polishing. CONTROLS / HOW TO OPERATE: [W / A / S / D] — Move freely through the 3D space. [Q / E] — Adjust the camera height (Fly Up / Down). Mouse Movement / Arrows — Look around using the Immersive VR/Bodycam System (features physical perspective tilting and fluid rolling). CORE PIPELINE & TECHNICAL HIGHLIGHTS: Pure Scratch Pen Renderer: Absolutely no clones, no stamp blocks, and no costume scaling are used for the 3D graphics. Every face is computed vector-by-vector via the Pen extension in a single thread. Advanced Near Z-Clipping: Features custom-built mathematical clipping boundaries. Prevents any screen tearing, inversion, or coordinate distortion when passing directly through geometry.Uncompressed Flat Shading: Objects possess real volume and solid, tangible shading computed entirely through pure trigonometric pipelines.Insane Standalone Performance: Runs at stable FPS on standard Scratch and 30+FPS in Turbowarp, driven by ultra-low-poly sorting and flawless frame-loop efficiency. This engine was built to prove that Scratch has no limits except optimization.If you appreciate the sheer math, vector transformations, and dedication behind this journey, please support the beta launch with a ⭐ and ❤️! Drop your hardware performance stats and engine bugs in the comments below!
Credits: Engine architecture, 3D mathematical pipeline, and vector projection designed entirely by me (@ssme1347)