go through an endless cycle of dodging various attacks and hazards, never truly understanding your purpose... SPACE to dash - you have iframes (invincibility frames) during your dash WASD or ARROW movement - to move ofc :P to the nerds scrolling down here, here is the hazards list: Lazer - aims at your current position. fires 1 second later. 30 DMG Orbital Lazer - large, but slow charging and aims at your current position. fires ~2 seconds later. 30 DMG Hurt Box - spawns randomly. activates ~3 seconds later. 30 DMG Hurt Circle - spawns 4-8 relatively close to you depending on stage. activates ~3 seconds later. 35 DMG (25 DMG if stage 8+) BlueBurst - spawns 8 blooming lazers randomly. fires ~1.8 seconds later. 35 DMG Bomba - defuse it within 8 seconds (pick it up). 50 DMG Crossfire - spawns a grid of lazers, following you for ~1.8 seconds and firing 0.8 seconds later. 35 DMG (vertical ones do 25 DMG) Sweep - spawns on top, bottom, left, or right and goes across the screen. must be dashed over. 25 DMG ICBM - literally nullscape ICBM bro Flicker - spawns randomly. Activates 4 separate times before despawning. 20 DMG v0.2 - initial release v0.3.1 - player slightly smaller, music customization (3 themes), added Sweep, buffed Orbital lazer - 2.5 > 2 second charge time, health no longer flickers to 100.8 when full hp v0.4.1 - dash CD decreased 2s > 1s, added 2 new themes (Piano and Metal), added ICBM and Flicker, stage 10 done, nerfed Orbital DMG 40 > 30, nerfed Hurt box DMG 40 > 30, nerfed sweeper spawn rate 7s > 10s, nerfed sweep so it cant damage you when it initially spawns
inspired off of Chaos Central (roblox game) and JSAB (Just Shapes and Beats) top number is your time, and the lower one is your health. NOT FOR CASUALS, and THERE IS NO END TO THIS GAME!!! All music and SFX from me except for the SFX for Bomba exploding, and for ICBM Fun facts: Hurt circle is a varient of Hurt box. Flicker is ALSO a varient of Hurt box. Bomba bypasses iframes when exploding. flicker sucks in chaos central