AD - movement W - jump S - fastfall E (ground) - rough punch E (air) - downward stomp E+S - Ground Punch hold E+S to punch harder, launching a pachinko ball you can punch and combo with other moves but increases cooldown for ground punch (doesnt work if ball is out) ball stuff: you can launch the ball with punch and hit the ball with any moves T - Pachinko Throw (throws the pachinko ball, but smaller) R - Doors close doors on dummy B - Backdoor, pretty much just Fever Breaker from JJS but the dummy has to get hit into the door without the kick T+R - as soon as the ball hits the dummy, do the doors move for a slam ---------------------G - DOMAIN EXPANSION----------------- P-Dance (if you don't dance before doing a move, the move doesn't work) O - RUSHDOWN (Run and grab the dummy) Y - Flurry Z - Continuation (Continue stun time and send the dummy back to you) Should I add pachinko slam even tho it isn't cannon? 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns 6 - Stare? (Do you stare at dummy or mouse pointer) 7 - baby mode (trust, it'll work)