-Generates random starting noise every time the flag is clicked. -Tap the generation functions to change how the next iteration works, and tap Iterate to genetate the next iteration -Generation Types: ---Smooth: Removes sharp corners and air gaps near the edge ---Shuffle Tiles: Randomly adds both rock and air ---Add Rock: Adds only random rock without smoothing ---Add Air: Adds only random air without smoothing ---Band Air: Inverts groups of air that are not touching solid tiles Band Solids: Inverts groups of solid tiles that are not touching air ---Exposed Dirt: Changes stone into dirt if there is enough air nearby ---Expand Dirt: Changes stone into dirt if there is dirt nearby
Based on my other WFC engine, this one just has some modified rules and visuals