Goober (potentially) joins the SFtG:U roster! And he brought a uh.. rocket launcher and a.. pipe.. He found them in his non-existent backyard... I think.
Press M to show/hide the mode switch Ability info below Move 1: Brick Blast- Shoots a brick at the target, dealing damage. [EX Ver: Attack deals x1.5 damage] Move 2: Concussion- (2 turn cd) Runs up and hits the target really hard with a metal pipe, giving them a concussion. (basically dealing high damage and stunning the target for 1 turn) [EX Ver: Hits 3 times, each time dealing 2/3rds of the normal damage a single hit would do, stunning the target for 2 turns instead of 1, and having a 5 turn cd instead of 2] Move 3: Nuh uh..!- (3 turn cd upon deactivation) Enters a stance in which the next time a heal is used on the enemy team, Goober will automatically use M1 on the enemy that used the heal, and deactivate the stance. (Stance will also deactivate when the ability is used again once active. Debuff while in stance: attacks will do 25% less damage.) [Uses M1 EX instead if M1 EX is available] "Ultimate": ULTIMATE LIFESTEAL BLAST!!1!- Shoots a giant brick that deals.. 1 damage. And although it's supposed to heal Goober, it just, doesn't.. until he dies. After activating the ultimate, when Goober dies, the lifesteal of 1 hp heal will come, reviving goober to 1 hp, activating "semi-final stand" (mode 2), and allowing you to use EX moves. This lasts for 3(or 5) turns, before Goober goes back to normal. (Goober cannot be damaged while in semi-final stand, and after reviving, his max hp will be halfed.)