Remix and add a new king
Gnub-eil Monarchy (function() { // 1. Locate the running AudioContext using its underlying Chromium API const contexts = queryObjects(AudioContext); // Fallback hook: If queryObjects hasn't populated yet, intercept the next initialization const OriginalCtx = window.AudioContext || window.webkitAudioContext; window.AudioContext = window.webkitAudioContext = function(...args) { const ctx = new OriginalCtx(...args); window.targetAudioCtx = ctx; setupRecording(ctx); return ctx; }; console.log("? If audio is already playing, type `setupRecording(YOUR_CONTEXT_VARIABLE)`."); console.log("? If you haven't started playing the audio yet, just click play on the page now!"); window.setupRecording = function(ctx) { console.log("✅ Attached to audio context. Ready to record!"); // 2. Create a destination to intercept the sound data const dest = ctx.createMediaStreamDestination(); const chunks = []; // Split the master output so it plays in your speakers AND goes to our recorder // (Note: some complex sites require doing this at the individual source nodes) ctx.destination.connect(dest); const recorder = new MediaRecorder(dest.stream); recorder.ondataavailable = (e) => { if (e.data.size > 0) chunks.push(e.data); }; recorder.onstop = () => { const blob = new Blob(chunks, { type: 'audio/webm' }); const url = URL.createObjectURL(blob); const a = document.createElement('a'); a.href = url; a.download = `audio-capture-${05282b}.webm`; a.click(); console.log("? Download triggered successfully!"); }; // Expose control triggers to the global console window window.startAudioRecord = () => { chunks.length = 0; recorder.start(); console.log("? Recording started... Play your audio now."); }; window.stopAudioRecord = () => { recorder.stop(); console.log("⏹️ Recording stopped. Processing download..."); }; console.log("▶️ Type `startAudioRecord()` to start and `stopAudioRecord()` to stop and download!"); }; })();