(LIKE + FAVORITE FOR MORE CONTENT ON SINISTER ABYSS!!!) WARNING: PLEASE REMEMBER THAT THIS IS AN ALPHA BUILD OF THE MAIN ENGINE FOR SINISTER ABYSS. THERE CAN AND WILL BE MANY BUGS THAT WE WILL FIX ON THE FINAL v0.1 RELEASE. PLEASE DO NOT CRITIZE THE GAME FOR IT AS THIS IS SIMPLY A BAREBONES STRUCTURE OF THE GAME THAT IS YET TO COME. Since everybody wanted to play Sinister Abyss within the DC server, I'm offically putting up the alpha build for Sinister Abyss, mainly for public opinion and for you all to decide how the game is going and if its a pretty good game in its own right. Notes: ~Knuckles currently doesn't have any moves (though he has his passives) ~Killer AI is far from complete ~Slight lag when entering Labryinth Zone, will be fixed on release ~Glitch - Clicking both abilities at the same time overlaps animations and gives cooldown, will be fixed on release ~Glitch - Sometimes Killer AI gets stuck IN walls, will most likely be fixed on release ~Glitch - Tails' bombs get stuck in the wall, will not get fixed on release ~Glitch - Sonic's Overdrive sends him a completely different direction, will most likely be fixed on release
JOIN THE STUDIO! https://scratch.mit.edu/studios/51808046 CREDITS: @Solviii (Owner/Creator, Lead Coder, Lead Supervisor, Lead Map Builder) @--FoxWrenchGames-- (Co- Owner, Lead Modeler, Lead Animator, Lead Musician, Design Artist) @imfeelingthefury3 (Lead Visual Artist) @catdiva14 (Coder) @lucas-games11 (Animator) @2011xisfire (2011x VA) @Abdullah279 (Lyricist) @greenbeannumber1 (VA, Visual artist) @Sonic_sigmagoat (VA) (VA,Playtester) hashtages and sttuff (I hope this works) # outcomes # outcomes # outcomes # outcomes