I'M SORRY THE LIST OF ABILITIES FOR THEM IS SO LONG PLS READ THEM ALL THO!!!!
SURVIVOR = SECURITY: HEALTH: 120 STAMINA: 110 SPEED: 25 INJURED SPEED: 18 ability 1: BLIND. This uses the gaurd's flashlight and will allow the monster to still move around but not be able to see for 10 seconds COOLDOWN: 30 seconds ability 2: SHOOT. This will stun the monster for 5 seconds. The monster will have -5 speed for 5 seconds after this ability is used, but dealing +10% damage with any of its abilities. COOLDOWN: 20 seconds KILLER = THE CORRUPTED: HEALTH: 2000 STAMINA: 125 DAMAGE: 20 SPEED: 26 ABILITY 1: PIERCING SIGHT. This makes the monster shoot a sharp laser out of it's biggest eye, dealing 50 dmg. COOLDOWN: 50 ABILITY 2: RAM. This makes the monster go on all fours and charge at the selected target with 36 speed. Deals 90 dmg. COOLDOWN: 75 ABILITY 3: WRECKING BALL. The monster will be slowed by 25% for 2 seconds, and then hit the target selected, dealing 80 dmg. RANGE: 25 COOLDOWN: 70 ABILITY 4: MUTATE. This gives the monster strong effects. These effects may include, but are not limited to, +25% stamina & speed, +35% dmg, +25% health & healing speed, +50% resistance, 2x size, etc. COOLDOWN: 100