I've written all of this on paper already but unfortunately scratch got the quality and threw it out the window. I'll write it down here instead so you can actually read it. [ About Me! ] @Sorrowflame :: Sorrow, Ember, Coral, Flame. I use she/they pronouns and I'm agender :: Hi! I'm a roleplayer on scratch, a gamer and a budding artist. I'm autistic and a PDAer (autism subtype). :: [ Territory! ] Mareelclan is a nomadic clan that doesn't stay in one place or territory! They move every six moons to a new location [ Physical Species Traits! ] The cats in mareelclan are primarily based on seabirds! Unlike the other existing clan the cats in Mareelclan rarely have fur and instead only have streamlined waterproof feathers that lay flat against their bodies. One of the most signature traits of the clan is their toothless beak-like muzzle. Their muzzles hold spines instead of teeth that help them grip their primary prey, fish. Another trait that Mareelclan has is their bird-like webbed back legs that help them swim. All of their legs are bald and scaley, like the legs of a bird. Cats in Mareelclan often have large wings that allows them to for for long periods without getting exhausted. The feathers of Mareelclan tend to be shades of brown, black, white and grey. Although their feathers are drab, they have brightly coloured bald patches (ears, beak, legs) that tend to be bright yellow, orange and red. Rarely a cat in Mareelclan will have yellow feathers on a patch near their head. Mareelclan eye colours are usually brightly coloured or a shade of pale blue. Heights and builds vary massively in Mareelclan and cats of all shapes and sizes can be found. Mareelclan are Oviparous and lay their eggs on nests at the edge of cliffs. Their eggs are spotted and very long and pointy, which reduces the chance of them falling off a cliff. [ Societal Traits! ] This is the long bit. Let me start with what I've written on each page: { Clan nature } Mareelclan is a nomadic clan and doesn't have a permanent territory. However, they tend to settle near the coast They're usually considered to be a fairly unpredictable clan as other clans can have a hard time finding them as they rarely announce their location at gatherings Mareelclan favours adaptability and the will to change over other traits. They don't think things should ever stay the same. { Timekeeping and History } Mareelclan have their own way of recording dates seperate from the other clans. (feel free to steal this if you want lol) 6 moons is one cycle. The clan migrates every cycle. 6 cycles creates on rotation. 33 rotations is an era. Some or Mareelclan's beliefs means that they wipe their history ever era. Look to the religion section for more info on why they do this. At the start of this roleplay they'll see it as the beginning of an era so no recorded history { Roles } Guardians Guardians are the fighters and mediators of the clan. They wear red accessories to signify their role. The leader of the Guardians is decided by a set of trials that all Guardians engage in after the death or retirement of the last leader. The leader of the Guardians is reffered to as the Crimson and gets 3 lives at appointment Scouts The job of a scout is to survey possible future locations for the clan to reside in. They wear green accessories to signify their role. The scout leader is voted in by the other scouts and is reffered to as the Viridian and recieves 3 lives Healers Healers do what their name suggests, however unlike the traditional wc medic they don't recieve prophecies, are pretty common and aren't a highrank unless they're the leader of the healers. The healers wear blue accesories to signify their role. The leader is the most experienced healer and is reffered to as the Azure and gets 3 lives All of these roles are expected to hunt when they aren't doing their job and are in equal numbers with each other Ambassador The ambassador is who represents the clan at gatherings, does the ceremonies and gets messages from the afterlives. There is only ever one ambassador at a time, plus their novice. Ambassadors speak for the council and starclan and are barred from voicing their opinions in public. They wear only white accessories and do not get nine lives like the other highranks Faculty A group that trains novices. There's a seperate group for guardians, scouts and healers. Novice Cat who is 7-14 moons old. They are trained by a faculty or by the ambassador Fledgeling A cat who is from 4-7 moons old. They're choosing what role and name they'll take in the future Hatchling A kit from 0-4 moons old. Wielder of the Spectrum This is an incredibly rare role. Usually the clan has 3 leaders each with 3 lives each. If a kit is the third kit, of a third kit, of a third kit they get named the Wielder of the Spectrum at novice and gets taught in all roles. At 14 moons they become the sole leader of the clan with 9 lives
{ Naming conventions } Mareelclan does not have classic warriors naming conventions Hatchlings and Fledgelings are reffered to as parent's [insert number here] kit until they reach the age of novice. Then they choose their own name at their ceremony When they reach adulthood they get given a title that reflects their role (so if the cat was a guardian they'd be called Guardian examplecat) The title of leaders gets changed when they get their role. They get reffered to as the colour part of their role in their title. The wielder of the spectrum gets the title 'of the spectrum' { Religion } Mareelclan believes that change is inevitable and cannot be held off for too long. Although the clan believes in starclan and the dark forest (and one other of their own) instead of being an afterlife to say, its more of a stopping off point. This is where the timekeeping system gets important. Mareelclan believes in a cycle of reincarnation each era. One soul can only be reincarnated once in each era (they believe all souls go through reincarnation though, just someone can only be reincarnated once an era) and they reincarnate at the same point every era. The reason they wipe their history is because they believe that a cat having the possibility of knowing their past life will cause them to do the same actions, and as such not creating change. { 'afterlives' } Mareelclan believes there is 3 locations that souls rest in. First is Starclan for morally good cats. The second is the Lands of Eternal Twilight. This is for morally neutral cats. The final is the Dark Forest, where morally evil cats go. { Superstitions } Mareelclan sees multiples of 3 as really lucky and see the third kit in a litter or the third kit of a cat to have a future of good fortune. The opposite applies to 1 kit litters, that they see as very unlucky. They don't have a set warrior code due to their love of change. [ Current Leader ] The leaders made for the clan are wip. I'll get to them when I've got time. Ping me when you can to remind me to draw them lol { Crimson } Magpie of the Crimson will be based off an oystercatcher. They're the current leader of the Guardians and have been the leader for 3 cycles. { Viridian } Petrichor of the Viridian is based off a Sula nebouxii (not doing the actual name of the bird just in case scratch filter hates me for it) They've been the leader for 2 cycles. { Azure } Daybreak of the Azure is based on a northern gannet. They've led for a rotation and is the oldest current leader { Ambassador } Ambassador Ember is based on a puffin. They are the youngest highrank, only just having become it. They are 10 moons old, not having become an adult yet.