-Simple Greedy Meshing- PRESS SPACE TO CREATE A NEW GRİD https://turbowarp.org/1378031682?fps=250&clones=Infinity&offscreen&limitless&hqpen -What this does- Greedy meshing is a optimization algorithm created to help reduce total mesh counts in objects or worlds by combining adjacent meshes it is mainly used in voxel games -How it works- it first tries to expand in its X asix until it either hits a wall or a different type of mesh then it does the same thing in Y axis expanding until it hits the ceiling or a different type of mesh what i implemented is very simple so sometimes it can miss better ways to combine meshes -The benefits of using it and its problems- With this algorithm it heavily reduces triangle count but the more complex the shape the more it has to create meshes so in complex enviroments it is not ideal but in simple blocky games like voxel games it is ideal to use V1.1 -Changed the Triangle filler with a faster one credit to FindingPepper -Added a New triangle Res option for better accurate shapes! -Added a New stamp mode for actual sprites! it is pretty rough looking because it uses difference sizes and mosaic features and also it uses a different greedy mesh algorithm to just create cube shaped meshes for the mosaic feature so it also uses more meshes V1.2 -Added 2 new minecraft themed tiles -Chanced the greedy meshing algorithm with a faster one for the NonStamp Mode version Credit for Triangle Filler by FindingPepper on youtube