there are instructions in the editor so see inside before remixing. READ ALL OF THE RULES BEFORE REMIXING ↓↓↓ Rules (scroll down for all of the rules also they're all mixed up): 1. don't be too OP in the start. 2. follow the community guidelines. (of course you know about it) 3. there's an upgrading system so your OC must be weak at the start to make the project fair. (max upgrade is 5) 4. don't ruin the project. (every AY project has this rule) 5. don't report the project unless the project breaks the guidelines. 6. don't remix the project when it breaks the rules. 7. support towers are allowed too! (these types of towers slightly buff the defending towers around them) 8. to know you're remixing the project, comment "remixing". (it's optional i'll see the remix in my messages) 9. no dupes cause that's cheating. (unless you're changing the duplicated sprite) 10. when you remix, change the remix number on the title and thumbnail by 1 to show how many remixes are there. (if you forget i'll change it when i remix) 11. you have to give credit to whoever owns this project in the "notes and credits" (if you don't know who to credit just use "c2a" which means "credit to all") 12. when you're tower upgrades, the costume doesn't change including the weapon cause i didn't add the system in. but might add it in the future. 13. don't edit any existing sprites. (unless they're too OP or it's your sprite) 14. tower limit per remix is 2. (i did "max tower" but scratch detected it as a bad word) 15. when you remix you have to do some more coding. (i'll change it if you forget somehow) BONUS: you're allowed to make support towers, high-ground towers, more enemy types and more music!
credit to @-CasualPlanet- for the remix credit to @MakerSho30 (me) for the original project updates: added Roblox Noob (has bugs with the damage delt variable) renamed some variables nerfed the "Small" enemy health fixed the damage system added a volume slider