Press the green flag to start! Warning, things can go downhill very quickly if you don't carefully manage the creature's needs... Below is a chart for what everything does. Brush: Keeps the creature clean. Drag the brush on the creature and leave it there for it to work. Jerky: Drag and drop it on the creature and the creature will eat it. This reduces the creature's hunger. Computer: Drag and drop this on the creature to let it watch heartwarming videos. But don't let it sit there for too long! Too much time on screens reduces the level of exercise one gets. Treadmill: Drag and drop this on the creature to make it exercise. Higher most numbers: Good! Higher hunger: Bad! If a need gets too low (or hunger gets too high), the creature's Health and Happiness will decrease. The computer is a quick fix for Happiness, but it won't solve the bigger issue... And if you keep cutting corners, the creature suffers for it. Keep in mind that certain things take a bit longer to work, but rest assured everything works sooner or later. I made the game, so I should know!
CREDITS!! This game was inspired by Tomogatchi. All sounds are originally found from the Scratch sound library. All art is mine. All code is mine.