--IMPORTANT:-- Convert tja files to .txt so Turbowarp can detect them when importing files!! Play on Turbowarp at 250fps for the player to work!! Import files inside of Turbowarp to make sure commas don't get deleted!! ---------------------- Well this is yet another major update To-do List: -Fix issue with high BPM charts getting slowed down. -Optimization to reduce lag. -Detect ballon hits stored (make a new list for ballon hits) -Let you select which chart to load instead of forcing the highest one -Just detect the number 8 lol -Fix the one frame delay between measures. -Fix the subpixel offsets most obviously seen in balloons (I need to fix this for Terratopia too lol) -MORE decoration -Detect mid-measure HS/BPM changes. My ultimate goal is to create a simulator that can smoothly run Donkama 2000.
I think I'm gonna change the screen resolution in Beta V0.5. The Microupdate I guess -Branches now work!! The cosmetic stuff isn't implemented yet but Saitama 2000 now runs correctly -Notes/disclaimer screen at the beginning. -A "proper" note counter. (still a bit clunky, supports up to 9,999 combos) -Top background (no variations, this thing was surprisingly difficult to work out) -The tamashii thingy. (pretty much nothing) -Bugfixes and stuff. dang I kept this build sitting for three weeks after completing it