click to add a new element to the structure. WASD to slowly pan around. q/e to zoom in and out. arrow keys to move the ray origin
a very performant way of storing and retrieving spacial data. made for one of my games so i can quickly look up nearby points of interest or other things. now supports a soft deletion method, allowing to remove the points - still keeping the already created cells in memory, but ignoring empty ones when marching through the structure.