based on a certain tower defence rts game that sadly fell due to greed buttons are kinda like the scratch version of STICK WAR, instead you literally use the clouds to summon units, use spells, see your situation, etc. if clouds are white, ready to use, if dark, its on cooldown (exept the ones that show ur army count and hp and gold obv) red bar on enemy (red banne) tower is agression, it lowers/goes up depending on the AIs choice, blatantly ripped from v2 ultra-put-machines-to-sleep's fight the barely visible yellow one is the gold count (max is 1000 for enemy) here are the costs of all 3 units as of right now sword- 105 archer- 255 mage- 1235 (haha poweful support) unlike in the scratch version of stick war, the gold upgrade isn't overpowered, and with the pain of micromanaging too! the sun tells how much gold, and your current gold rate still working on more desgins may not be a game
i edit deltarune/ut sprites or make my stuff using MS paint. my main thing is just "mess around and find out" music is Take Care from the Infinite Hyperdeath album by Hakita (please don't press the green flag) i wish scratch would give better resolution to stuff in MS paint i write with one pixel spell references sans' convenience store in deltarune, aka sans'. instead of sans, we got spells lightning to deal some dmg and knockback a heal thats literally it were you expecting more?? attack (sword) shield (defend) garrison (castle) idk how if i decide to make this a game to make the garrison thing work i did surprisngly well on the giants erm....improvised second club, looks kinda smol tho if i may make this a real game, giants will be spammed on "migrane speedrun" difficulty sword guys do a slash combo, MAY kinda do knb at times archers fire at enemies at a decent range, no melee. mages use magic to boom enemies, and NO minions, so you can't use the one strat sword guys are your only tank here giants ofc have high hp and med damage, taking 1.5x damage from wizard and sword attacks spear dude at the back tanks both sword and archer attacks, BUT sword has higher knb chance takes 5.5x dmg from magic blasts, since even though they're tough, they're...human after all (haha im so funny) swordmen have the highest hp among your other 2 units. problem? well im too lazy to make a unique unit enemy has only 2 units....for now