MOST CODE NOT DONE BY ME This is where I'll do additions of the current KRR Game Engine (By @--Enchanter--). Currently, I've just added a ball kirby that rolls around and a Gordo because I wanted to familiarize myself with the engine (My code is so bad ;-;). I don't actually expect this to be added to the game. Also, a suggestion to --Enchanter-- Kirby kept clipping through the ground, so I would prioritize drawing the player over everything else (I tried to do it but I'm very inexperienced in sorting) The rest of the descripton is from --Enchanter--'s original engine. Here is the link: https://scratch.mit.edu/projects/1312285862/ USE TURBOWARP PLS! ( https://turbowarp.org/1377129548?fps=60&interpolate&hqpen ) Now with mobile controls! Please report bugs! Want to join the team? Sign up at the link below! https://scratch.mit.edu/projects/1257299338/ Just wanted to post my progress on the 3D kirby engine for Kirby Rift of Realms (KRR). It's pretty bare and is missing many of Kirby's actions, but just thought I'd keep yall posted :) I think next I will add entities or the inhaling mechanic. Spatial sound is not included yet, but this is simple and will be added soon. I am also not using a 3D line filler yet, I might add it, but it will be a bit more CPU heavy until I make a better algorithm. The engine is also heavily un-optimized! This will be fixed. All objects were modeled using the Intelligible 3D editor ( https://scratch.mit.edu/projects/1296903396/ ) by me. #3D #Kirby #Game #Games #KRR
HAL for Kirby, Kirby game element designs, BGM, and SFX. Everything else is by me. UPDATE CHANGELOG v. 1.0.0 Initial Release v. 1.0.1 Mobile controls added v. 1.0.2 Kirby's walk and run speed are now faster v 1.1.2 Added Ball Kirby (As stated in Instructions, My code is still so bad ;-;) v 1.2.2 Added Gordo. Currently no game over animation, so it just stops the project