INSTRUCTIONS: Hello, so, I was making my version of Spelunky called: SPOINKLY, which is this project, and for some reason when I play it, it feels a little off... It is either the physics or with the stages I think. I don't know why. (Maybe it is just the fact that this isn't finished) I think it may also be in hyper speed? could you guys help? [T] to load the stage Arrow keys to move z to jump x to whip d for a rope c for a bomb a to exit the stage and to skip the cutscene. Debug: J to get out of ragdoll mode Tell me any bug you find. there are many that I already know, but still feel free to drop them down. There are also many game mechanics that are not implemented yet. What needs to be done -Throwing entities at other entities needs to do something. -Better hitboxes with arrows. -Fix the bad falling damage system. -Fix you getting hurt while exiting a stage. -There shouldn't be random wood and gems in the exit cutscene. -The whip needs to be fine tuned -The Dog -Carryable weapons -The Wild... The JUNGLE! - -
Spelunky. @panther__ and @oh261401 for inspiration. @griffpatch for the tile scrolling tutorials on YouTube.