Paddle follows mouse, simple to play. Just don't let the ball hit the bottom of the screen. Also, this was VERY hard to make and most of the time was spent on bugfixing. This is definitely the biggest progect I have worked on yet, even though it seems so simple. This works best on turbo mode HOWEVER if you want to, go into the 'ball' code and see the notes I left there.
ignore that it says it's remixed, i just ported it from my old account IMPORTANT: if the title says it's currently being edited, then it may or may not work because i'm in the middle of fixing stuff code by me art (if you call it that) by me bugfixing by me pain by me music and SFX by me (not that there is any yet) this thing here written by me UPDATE LOG 1.2: idk some random stuff i felt like putting in that doesn't actually connect to the rest of the game properly, may or may not finish it later. also the arcade button does nothing rn 1.1: optimised and remade pretty much the entire collision and bounce engine. also had to reduce how many blocks there are because there's a limit on how many clones there can be (it's 300 btw). side effect: now you can choose how many rows and columns you want and the spacing will adjust accordingly, rather than it be hardcoded release 1.0: it works now, just gonna get it out there, will fix some stuff later prerelease: a lot of pain, including HOW DO COLLISIONS WORK and also spending way too long on frame by frame animations for some reason #games #all #trending #pong #tag