Balanced Ecosystem Simulator 1. Overview: The programmer must create a self-sustaining, closed ecosystem featuring three entities: Grass (Plants), Sheep (Herbivores), and Wolves (Carnivores). Without player intervention, the system must maintain itself through biological rules, ensuring no species goes extinct prematurely or overpopulates to the point of crashing the system. 2. Core Feature Requirements: • Local Variables: Each Sheep and Wolf clone must possess its own local variables to track "Energy" and "Age." • Survival Rules: Energy depletes over time. Sheep consume Grass to gain energy, while Wolves prey on Sheep. If energy drops to zero, the clone is deleted. • Reproduction Rules: Upon reaching a specific energy threshold, an entity creates a new clone (offspring) and shares half of its energy with the offspring. • Clone Limit Optimization: Implement an algorithm to control the number of clones (Scratch has a 300-clone limit) to ensure uninterrupted gameplay.
WARNING: Procedural music system is unfinished!!! disable headphones unless you want to disable your ears!! https://turbowarp.org/1376367478 this link is objectively better I MADE THE MUSIC!!!!!! ONLY THE MAIN THEME EVEN THOUGH I MADE THE PROCEDURAL MUSIC I DONT WANT ANYTHING TO DO WITH IT