Hey everyone! I’m super excited to share Catlib V7 with you! It’s a huge project I’ve been working on: basically, it’s a massive code base and framework you can reuse to build Scratch games way faster without having to recode everything from scratch every single time. I won't lie—it can feel a bit overwhelming at first and takes a little time to get used to, but it’s so satisfying to use once you get the hang of it! It totally changed how I code and animate on Scratch. In fact, it’s the exact tool I used to build Again V3 and Deadzone! --- What’s inside: - Camera Engine & Movements: A camera that follows your sprites, super smooth movement blocks (like Bounce or Smooth), and dynamic animations that react to your mouse. - UI Builder & Effects: 11 built-in tools to easily design your menus and interactive buttons, plus custom blocks for visual effects. - Text Engine: Display text on screen using different integrated fonts that automatically sync with the camera. - Scene System: Keep your project clean and organized by structuring your menus and game screens without the mess. - Inter-Sprite Commands: A global command system that lets all your sprites talk to each other super easily. - Data Management & Saves: A simple block you can drop anywhere to save your data! You can easily separate game data, party stats, cache, and save states. - Save Code Generator (Safe Code): Generate save codes for your players insanely fast with zero headache. - Keyboard, Mouse & Sound Control: Easily handle cursor movements, key presses, and adjust audio volumes on the fly. - TOOLS Blocks: Handy custom utility blocks to tweak text or handle extra data in a snap. --- In short, Catlib V7 gives you full control over how your game runs while skipping all the tedious, repetitive coding. Let me know what you think!