The 'object type' slider switches between two states for the object that I like to call basic block and inverted room. The 'layer amount' variable just makes the object taller. Shape changes between a square, hexagon, and sphere, but each also has its own quirks independent of its shape. The arrow keys rotate the object. I was going to make vertical perspective rotation, but then when I tried and realized I have no idea how.
Saw a lot of this on the front page and under trending and thought it was interesting, so I decided to give it a go, and I really like how it turned out! Hope this helps you guys can learn the basics of 3d Pen Stacking! Also the 'inverted room' object type was originally a bug that came up while I was trying to do the regular, but I though it was cool so I made it a part of the project. #Pen #3d #Renderer #Engine #Tutorial #Template