https://turbowarp.org/1376254933?interpolate&hqpen WASD to move. Walk into locker to hide, press any key afterward to get out. Walk into gold that spawns to collect it. Version 1-- Base release Very lackluster My self imposed deadline was at 5:30PM and at the time of writing its 5:04PM Version 1.1-- Quick Fixes Added more rooms Ransom now has a delay before spawning Added a modifier Scribbles works thank god Bash can actually damage you now Version 1.2-- Conveinence Added an indicator for sound based entities. Changed that one room. Changed another room. Ransom Audio balancing + fixes. Scribbles fixes. Version 1.3A-- Overhaul 1 Reworked the drones. Reworked Gold (when Ransom not active). Reworked the UI. Made changes to entity spawn rate. Changed sector ending room. Added (not so) secret (with the modifier) entity. Added Said Modifier (see above). Alma can now spawn. Ransom Bug Fix. Teller exists now. Version 1.3B--- Extra thingies that aren't big enough to contribute to 1.4. Removed the natural healing. Added Bandages. Teller now locks the door to prevent you from ignoring it. Teller now needs to be clicked in order to be interacted with.
https://turbowarp.org/1376254933?interpolate&hqpen How to survive the guys: Drones: Don't bump into them. Bash: Listen for his sound cue, hide before he goes through. Ransom: When he appears, stop moving. Scribbles: Same as Bash but more damage. Alma: Don't look at her, your view is aimed at your cursor. Teller: Walk up to them when they spawn to get your ticket, then walk up again when your number is called. --- Modifiers: A60: Hide before it charges. A60 Classic: Hide before it charges. A60 Prime: Guess. A120: Same as A60 but can rebound. A120 Classic: Same as A60 but can rebound. A120 Prime: Same as A60 but can rebound. Haste: Run