Welcome to Hammer Bro Havoc II, an endless survival minigame where you must maneuver the horde of unlimited Hammer Bro enemies as long as you can! = NEW FEATURES = There are obviously a lot of new things added since the first game, and these features include, but aren't limited to: - SCALING DIFFICULTY, everything gets harder and more chaotic as you go. - 6 NEW ENEMIES, which includes a BOSS ENEMY, each with unique abilities to make the game more exciting. - An INTENSE difficulty mode, where no items can spawn, and you only get 1 hitpoint to work with. = INSTRUCTIONS = - The game is simple in concept: Defeat the infinite number of enemies and avoid their attacks. - You have 5 hitpoints. Getting hit by an enemy or attack causes you to lose a hitpoint, and losing all of your hitpoints results in a game over! - The more levels you survive, the more enemies you will have to face. = CONTROLS = The controls are listed in the project, but I left them here as well for convenience: - A/D or Left/Right = Move - W, Up Arrow, N, Z, or Space = Jump - S or Down = Duck - Duck + Jump = Roll = HELPFUL TIPS = - Look for the "!" warning signs at the top of the screen, as that is where a hammer or item will fall. The red signs indicate where hammers are going to drop, while the green signs indicate where a helpful item will drop. - Enemies are always jumping from the minecarts, be careful not to get jumped on! - Jumping on an enemy rewards 100 points, and rolling into an enemy gives 50. Alternate between the two to earn as many points as possible while also staying clear of damage when you can. - Rolling can be a good tactic to evade danger and take out enemies quickly, but remember that Heavy enemies (Sledge Bros and Chomp Bros) are immune to rolls entirely! - Super Mushrooms recover 1 hitpoint upon collection, but if your hitopints are already maxed out (5), then you are compensated with 50 points instead. - Yes, I did alter the Ice Bro's attack. Their attacks were changed to fire 3 ice crystals as oppose to the traditional ice ball. I wanted their attack to feel more different from the Fire Bro's very similar fireball attacks (I'm not changing it by the way.) = CREDITS = - Mario-franchise characters - Nintendo - All Programming and Art - @Dry_Sans_Bossfights - Sounds and Music - Nintendo, SEGA, Yacht Club Games, Capcom - Contest Hosts - @ShyGuyGames87 and @-JAM58- UPDATE LOG: - 7/12/2026 - Roughly when game production began - 9/26/2026 - Game Release - 10/3/2026 - Added compatibility for Up/W keys