WASD: Move Space: Jump Up Arrow: Attack / Talk to People / Interact with Signs / Fire Bow Down Arrow: Shield E: Weapons Menu Z: Equip / Unequip Shield X: Equip / Unequip Bow Q: Save
Working on an issue with the sword, for right now the quickfix is to load, then press the green flag and load again whenever you load. To those of you who noticed the demo number changed, I oopsed the first time :P Jeez, 12 views on the first day it's out is probably a new record for me xD Please report notes, bugs, comments, etc. for the finished version! Guys, I'm sorry :( I have composed music for the Gnarlix and Akhlumai fights, but just haven't had time to record them, will implement in the real ver as soon as I record, again, sorry :( Invisible Changes (since last demo)-------------------------- -Overhauled collision to work much better -Overhauled the way walls are placed -Overhauled the way saving/loading deals with Dalx's health -Overhauled the way loading handles certain changes in the screen -Changed the jump code to not screw up the size of Dalx when he exits a tent and jumps -Added a way to easily keep track of which dungeon Dalx is in, added to every non-HUD sprite Visible Changes (since last demo)---------------------------- -Added borders to the world -Added walls in the village -Changed Kirop's position slightly -Added Aklee side quest along with dialog changes -Added Aplia -Added money and coin counter -Added shield (which Aplia sells) -Added entrance to the first dungeon -Added Misko -Added orcs -Added orc axe -Added Dark Orc -Added Okili -Added bow -Added arrows, arrow zero-padding, and arrow physics -Added arrow counter -Added Okili selling you arrows -Added spare arrow barrels -Added crystal ball for future side quest ;) -Added Akhlumai boss fight -Added Tear of the Desert Literally everything probably still has bugs so please tell me if you find anything!