so KR (and other status effects) usually counter dodges it'll still do that, via doing 5x damage to dhp, which might seem a bit harsh but remember classic sans has FOURTY dhp (or 8 KR); and just so you know dhp is to punish you for taking massive amounts of damage and KR would basically be useless against dodge characters which doesn't sit right with me. anyways thats all hope you enjoy what you saw