Bloodbound rolling project! Roll here for crimes, meet ups, etc. ___˚⊹₊✦ ⟢ 01. please don't ping for rolls unless 48+ hours have passed ! ⟢ 02. don't repost or bump a message unless a roller specifically asks you to ! ⟢ 03. kittypets aren't allowed to participate in play-fights ! ⟢ 04. tns are permanently open ! i go through them and shuffle them around once a week. ⟢ 05. whenever you're participating in a play-fight or actual fight, please include the usernames + clans of both characters involved ! ⟢ 06. every roll requires both stealth + strength stats ! the only exception is kittypet play-fights. ⟢ 07. before a roll can be made, the thread needs at least three replies from each side while carrying out the action. for SRPs such as spying or trespassing, this means three complete comments' worth of roleplay ! ⟢ 08. if your character is caught committing a crime, they can't attempt that same crime again until their punishment has been carried out. ⟢ 09. unless a roll is proven to be invalid, all results are permanent and cannot be reversed ! ⟢ 10. please keep OOC chatting out of this channel ! take it to a profile instead, tyty ! 01. Clan Interactions Joining a Clan Rolling may be required when a cat attempts to leave their current group and become part of another Clan. Theft Attempting to take another Clan's belongings, prey, or supplies requires a roll. Prey Poisoning Cats who attempt to contaminate prey must roll to determine whether their attempt succeeds. Food Sharing Sharing prey between Clans or with cats outside your Clan may require a roll depending on the situation. ─✦₊⊹˚ 02. Personal Actions Combat Fights between individual cats are resolved through rolling. Espionage Cats attempting to secretly observe, follow, or gather information on others must roll. Poisoning Attempts to poison another cat require a roll to determine the outcome. ─✦₊⊹˚ 03. Kits Kit Fights Even playful or minor conflicts involving kits may require a roll when there is a meaningful risk of injury. Leaving Camp When a kit leaves camp, their safety depends on whether they have supervision or protection: Unprotected: 50% chance of survival Protected: 75% chance of survival Neglected: reduced to a 50% chance of survival Endangered: reduced to a 25% chance of survival Play-Fighting Friendly sparring and games between kits can be rolled when the outcome could affect the story. ─✦₊⊹˚ 04. Twolegplace FIREPAWING Named after our flame-pelted main character, Firepawing refers to Kittypets attempting to interact with a Clan. A Kittypet may either trespass within Clan territory or attempt to officially join a Clan. These actions follow the same rules as they would for a Clan cat. SNEAKING INTO TWOLEGPLACE [ Stealth Roll ] Any non-Kittypet attempting to enter the Twolegplace must make a stealth roll to determine whether they are noticed by a Twoleg. If the cat is caught, they may be taken in and become a Kittypet. Check the appropriate guide for further details. Loners are exempt from this roll. ESCAPING Have the Twolegs caught you? Once a cat has been taken, they may make an escape roll, preferably in a new comment. Their escape odds are determined by their stealth score: 0–9 Stealth: 20% chance of escaping 10–19 Stealth: 40% chance of escaping 20+ Stealth: 60% chance of escaping After five weeks, the captured cat may choose between remaining with the Twolegs or attempting to return to the wild.
Supervisors and helpers: If you would like to be added, lmk!