Move the Sliders to Change the Shader's Properties Click and Drag the Scene to Rotate the Mandelbulb Click and Drag the Sun to Move the Light Source Click the Green Flag again to Randomize the Rust Pattern . After changing the sliders, the shader will increase in resolution over time. Turbowarp is highly recommended: https://turbowarp.org/1375132838 #Mandelbulb #Mandelbrot #Fractal #Simplex #3D #Shader #Random
The surface of this Mandelbulb is determined using a Pseudorandom generator. The algorithm takes in X, Y, Z coordinates, and outputs a uniformly random number unique to that point in space. Credits: Rust pattern generated using 3D Fractional Simplex Noise Ambient, Diffuse, and Specular light are all included. This is what gives the metal a shiny look. Rotation uses a 3x3 Transformation Matrix Original Mandelbrot Raymarcher: https://scratch.mit.edu/projects/1275866423/ Aug 29 2026 10:44PM UTC: Front Page!